
Bugsy VanHalen
Society of lost Souls
1028
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Posted - 2014.03.25 19:47:00 -
[1] - Quote
I for one am a little disappointed with this change.
The massive powerblocks are part of the problem not the solution. Having the majority of null sec controlled by only 5 or 6 major blocks or factions makes the vast universe of EVE seem so much smaller.
We need more smaller groups not fewer larger ones.
In my opinion they should be working on a system that makes growing beyond a certain point counter productive. Or at least force those larger groups to be glued together from more, smaller, pieces. The more small entities that make up the power block, the harder it is for the leaders to keep everyone happy. The more opportunity there is fro the smaller corps and alliances to become unhappy with their place, the more opportunity there is to generate cracks and conflict within that entity.
More members in a corp could increase the cost of maintaining that corp, we already have a system where the cost of alliance fees are increased based on the number of corps in that alliance, but that cost is not near high enough to discourage players from forming larger alliances. Then we have those large alliances banding together into coalitions. and then the players in those coalitions complain about not being able to find small scale PVP. Really?
Having every player for 50 jumps in every direction set to blue doesn't do much to promote conflict. No wonder they complain about having nobody to fight.
More smaller groups would drive much more conflict than having fewer larger groups. Why are we making this problem bigger, rather than trying to solve it. A s it is now nobody wants to fight for fear of getting hot dropped, so most of the real fights are little more than successful hot drops. Now we will have even larger corps, with even more blobs looking to hot drop someone. Where this is heading does not really look that much like fun. Blobbing while effective, really is not fun, or challenging, the two main things I play a game for.
Sure we occasionally have a huge fleet battle that can be an amazing experience to be a part of. But they can be equally frustrating when they reach the point that TiDi is so high that you have to wait 30 seconds or more after clicking before that action happens. Still much better than the node crashes we used to have, but still, smaller fights are way more fun. I play games for fun, not to listen to some over bearing FC bark orders on TS, Vent, or mumble. And then call everyone else idiots when things don't go his way. Get over yourself, its a game. It is supposed to be fun, not give you an aneurism from high blood pressure.
It has gotten to the point where the PVPers are complaining more than the carebears, yet most of what they whine about is a direct result of their own actions, not something CCP did, or did not do.
You would be surprised how many targets you would have if everyone outside your own alliance was neut or red. The same mechanics that bring us these massive fights are also responsible for dividing nullsec into basically east vs west, with very few small battles to be had.
I know pretty much anything CCP does can be worked around by players. limiting the number of systems an alliance can hold would just result in more holding corps and more smaller alliances making up the larger coalition. But I believe this would be a step in the right direction. My idea is to make holding the larger coalitions together more work then it is worth. We have already seen how easily dissension can form in the coalitions, just look what happened to test and friend, look at the recent changes in the other power blocks. The more smaller groups are required to make up a larger coalition, the more bonds there are to be broken,the more opportunities there are for cracks to form and break it apart. This is what we need, not larger corps with even stronger bonds.
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